About us
Where did Sector 4 come from?
Sector 4 was born from the desire to create a great game that we could share and play with our friends.
Sector 4 was created and developed by three friends: Jonathan, Paulo, and Victor, who have been playing TTRPGs together since middle school. We’ve always enjoyed all aspects of gaming: immersing ourselves into a new game and experiencing everything for the first time; mastering the intricacies of a new system, with its unique strengths and challenges; GMing and crafting elaborate stories to share with one another; creating engaging characters and dedicating countless hours to their development; and, naturally, homebrewing and devising their own customizations and sub-systems. Above all, we cherished the numerous fun and memorable moments and the lasting bonds these games have forged for us.
We each have played a great variety of RPGs, from tabletop to PC MMOs, big AAA titles to indie cult classics. Regardless of the game, we would always be filled with a powerful desire to create, to come up with our own builds and strategies. Often when playing TTRPGs, we’d start running a campaign following the system’s rules but, as the game progressed, we’d add their own rules and mechanics, which on many occasions resulted in the game becoming quite convoluted, as these additions where usually made without much consideration for the future, and more so inspired by the “rule of cool”, which made it difficult to bring new players in.
This passion for TTRPGs and game development both, coupled with a constant search for a system that did exactly what we wanted and the desire to have many people joining our games were the sparks that led into a multi-year journey to create an entirely new game system from the ground up. This process took nearly five years and countless hours of work coming up with ideas, balancing mechanics, playtesting and passionately arguing about made-up science. There were many hardships as development went on and some systems had to be remade from scratch, but the different skillsets and inspirations brought by each us, coupled with a powerful desire to improve and a willingness to learn, allowed the game to surpass our original objectives.
As the game was brought closer to completion and it approached a level of quality we became comfortable sharing it with others, inviting our friends to play and give their own feedback and ideas. And now that the game is complete, we can finally share this cool experience with as many people as possible.
Welcome to Sector 4. We hope you all have a great time.
Meet the Team
JONATHAN
Game Designer
Core Mechanics and Balancing
PAULO
Game Designer
World & Game Systems
VICTOR
Game Designer
Sci-fi Writer & Text Editor
Collaborators